A downloadable game for Windows and macOS

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Skeletons is a cozy game inspired by Unpacking with no twists or oddities to be found. Sit back, relax, and decorate his basement.

---CONTROLS---

  • LMB: Pickup
  • RMB: Interact
  • SPACE: Zoom
  • SCROLL: Rotate
  • WASD: Move
  • ESC: Pause

---CREDITS---

  • Voice Acting: Elijah Ziolkowski
  • Code Design: Kevin Schlereth III
  • Narrative: Kevin Schlereth III
  • Soundtrack: Kevin Schlereth III

---ASSETS---

---ADDITIONAL RAMBLINGS---

  • The paid soundtrack file contains .wav files of all the songs on the soundtrack. All of these songs are also available for free on YouTube. Listen to it for free: 
Updated 2 days ago
StatusReleased
PlatformsWindows, macOS
AuthorKevEatsCheese
GenreSurvival
Made withUnity
Tags3D, Cozy, mole, Pixel Art, Psychological Horror, Stealth, Top-Down
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles

Download

Download NowName your own price

Click download now to get access to the following files:

Skeletons - Windows.zip 116 MB
Skeletons - Mac.zip 46 MB
Skeletons OST.zip 78 MB
if you pay $3 USD or more

Development log

Comments

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(+1)

Another great game apart of the MCU (Mole cinematic universe)

glad ya liked it :)

(1 edit) (+1)

First thing that I have to say is, WOW the intro is incredible! Looks like the intro of a full fledged game, did not expect it from a game jam game. Had a great time trying to figure out what could possibly be going on with the lore. LOVED the reference to Jim with the weather. Again, pretty sure he's behind all of this. I am still a little uncertain about how the guy's detection works, I wasn't sure if I was supposed to just stay away or if I should hide behind furniture. I think the fear of the uncertainty made it even scarier for me though, and I ended up just making a super bunker haha. Had a great time playing. Oh and love the soundtrack.

I have one question though, are there multiple endings?

Hey! Glad ya liked the game :)

For how the detection works, he has two methods. The first being a constant check to see if you are close by, the second being a check to see if you are in his line of sight(or really directly in front of him, but distance doesn't matter for that one.)


About the endings, there is only one good ending, the one where you escape.