oh no! Sorry about that. Also, this was the day 3 version of this game. You can play one of the day 6 versions here: https://jonas04.itch.io/rural-blackout
this is cool, I worked on day 3 of rural black out too, its cool to see where this game could've gone to! my only suggestion is the 3d models, they don't go with astcthic of the game
ooo I'll go play yours. I'm also very curious. Yeah the 3D models were a bit off. The pixelation overlay helped a little though. It was tricky. I wanted to do environment design, but my 3D modeling skills are so so SO bad XD, and I couldn't find great assets. Although I should say I love the one I used, but sadly it doesn't quite fit.
Theres a bug with the generator where if you turn all the lights on and then fuel the generator it says power brownout and the generator stops using fuel. I think thats supposed to make you lose but instead if you just flip the light switch two times the light still works and you get infinite fuel. Its not as bad of an exploit as in the original where you could have all the lights on but it still helps a lot.
I cant seem to be able to pick up the battery in the bathtub And some models just dont seem to fit the style too well, they're untextured low poly models where the game seems to be going for an entirely different style.
I'm starting to realize the mistake of mixing the texturing up. I have very little experience in that field. As for the more coding related bugs that's also good to know. I actually didn't meddle at all with the code base. I just did the environment stuff.
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got stuck in the corner next to a lamp, two armchairs, and a circle rug.
oh no! Sorry about that. Also, this was the day 3 version of this game. You can play one of the day 6 versions here: https://jonas04.itch.io/rural-blackout
thats the smallest toilet ive ever seen
Real asf
you're not wrong XD
this is cool, I worked on day 3 of rural black out too, its cool to see where this game could've gone to! my only suggestion is the 3d models, they don't go with astcthic of the game
ooo I'll go play yours. I'm also very curious. Yeah the 3D models were a bit off. The pixelation overlay helped a little though. It was tricky. I wanted to do environment design, but my 3D modeling skills are so so SO bad XD, and I couldn't find great assets. Although I should say I love the one I used, but sadly it doesn't quite fit.
yeah the models by the selves ere good, and the pixlation helped(masked my bad 3d modeling too lol)
Theres a bug with the generator where if you turn all the lights on and then fuel the generator it says power brownout and the generator stops using fuel. I think thats supposed to make you lose but instead if you just flip the light switch two times the light still works and you get infinite fuel. Its not as bad of an exploit as in the original where you could have all the lights on but it still helps a lot.
I cant seem to be able to pick up the battery in the bathtub
And some models just dont seem to fit the style too well, they're untextured low poly models where the game seems to be going for an entirely different style.
Thanks for the bug report :)
I'm starting to realize the mistake of mixing the texturing up. I have very little experience in that field. As for the more coding related bugs that's also good to know. I actually didn't meddle at all with the code base. I just did the environment stuff.